

JOTUN VALHALLA EDITION GAMEPLAY PC FULL
Runes are not necessarily all that easy to get to and while you can access a full map of the level you’re working through at any time, your position on the map isn’t indicated. In only a couple of them will you face anything like a threat to Thora’s life, which actually works quite well given the way the task at hand is laid out. The environments you traverse during the rune-finding phases are beautifully realized, though sparse in terms of peril. From here, she must head into each god’s realm, finding either one or two runes – which serve as keystones – in order to unlock the battle with the god itself. Jotun is a beautiful game, a fact which has been noted as far back as Jotun ’s successful 2014 Kickstarter.The story is presented via voiceovers in Icelandic (with English subtitles, of course) and gameplay is presented in a semi top-down style, seeing Thora starting off in the void of Ginnungagap, which serves as the main hub. Jotun: Valhalla Edition does nothing to compromise the integral appeal of the game: its lush graphics, incredible atmospherics, authenticity and the epic scale of Norse myth all remain intact. Even so, Jotun’s gameplay never quite manages to live up to its stunning visuals, and Valhalla mode does little to rectify that. Jotun on consoles is a strange experience: not bad, just disconcerting.
JOTUN VALHALLA EDITION GAMEPLAY PC PC
Everything about the game is redolent of the best of indie PC gaming, yet here I am running around on my PS4. When I pick up that controller, I’m subconsciously primed for a game that looks triple-A or is trying hard to fake it, not the lush, breathing, hand-drawn illustration of Jotun. Weird holdovers like the 8-directional movement limitation help hammer in Jotun’s PC origins. It’s hard to see all the charming little details of your character's movement and attacks when you’re sitting on the couch, a few feet away from the screen: on PC those details are much closer to your face. #JOTUN VALHALLA EDITION GAMEPLAY PC#įor that alone, I’d go with PC over console edition. This is Jormungandr, Tom Hiddleston's son. In a snowbound realm, one freezing world is little more than a sheet of ice under which a giant serpent lurks, its malevolent shadow growing as it approaches the surface, thrusting its monstrous head through and scaring the pants off me each time. There are extra things to do in these worlds beside the big goal of finding a rune. You can search for the golden apple in each world that extends your health bar, you can look for the god statue that grants you divine power, or you can seek out healing at Mimir’s fountains. But Thora’s movement is a little slow for the vast expanses she must travel across, making exploration tedious - especially in worlds whose great challenge is the difficulty of traversing them. On top of that, the maps don’t mark where you’re located. On one hand, that provides an additional layer of challenge, which these simple levels often lack. On the other hand, when so much of each world’s challenge is some kind of wrinkle in moving across the level, even the beautiful vistas start to wear thin.

The boss fights themselves are creative and gorgeous. Each Jotun has a different set of mechanics that change as their health bar goes down, and that health bar of theirs is pretty beefy.
